Multi-hooping guidelines

When the software calculates multiple hoopings, it attempts to split whole objects between sequential hoopings. Where one object overlaps another, the overlapped object must be stitched first.

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Use Multi-Hooping > Add Hoop to add a new hoop position to a multi-hooping layout.

Hoop positions

Of course it is always important to establish the stitching order so that objects in the foreground are sewn after those in the background. When a large design requires multiple hoopings, the software allows you to set up the position and sequence of each hoop. Multiple hoops are color-coded as follows, according to their position in the sequence:

HoopColor
1Dark Green
2Blue
3Red
4Brown
5Orange
6Purple
7Teal
8Aqua

In the unlikely event that you use more than eight hoopings, the color sequence is repeated, as long as none of the previously created hoop positions is deleted.

General rules

Try to ensure that...

  • Each successive hoop position overlaps a previously stitched hoop position.
  • Hoops are placed as near as possible to the order of the actual design object sequence. This will minimize the number of eventual hoopings.
  • ‘Hooping’ is not the same thing as ‘hoop position’ – you can have more hoopings than hoop positions but you can never have less. In other words, a single hoop position may involve more than one hooping in order to preserve the stitching sequence.

Use Edit Objects > Resequence Manually to show or hide Resequence docker. Use it to resequence objects and color blocks in a design.

Check design sequence

Knowing the design object sequence helps you place hoops in the best possible hooping sequence. A good technique is to use the Resequence tool. As you select objects or color blocks from the list, they are highlighted in the design. This will help you understand the order in which objects are sewn, and hence the order in which they should be hooped.

The Resequence docker cannot be used in Multi-Hooping mode, only in normal view. Thus, study the stitching sequence carefully before you attempt to multi-hoop the design.

Use View > Stitch Player to simulate embroidery design stitchout onscreen in either stitch or TrueView.

Another useful tool is Stitch Player. When you run Stitch Player, you are checking to see if the start and end point of a particular object may have a bearing on the number of hoopings. For example, if you split a large object but the first half is in the second hoop, this may result in an additional hooping. With Stitch Player, you are aiming to make sure that any split objects are split between adjacent hoops (both in terms of position and hoop placement sequence) and that the object starts stitching in the earlier hoop.


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Adjust design sequence

While correct hoop placements reduce the number of calculated hoopings, sometimes the design object sequence may not be ideal for multi-hooping. You may find that the only way to reduce the number of hoopings is to re-sequence the design itself. As a general guideline, bear in mind the following...

  • Stock designs which have been created for a single hoop are generally sequenced by color in order to reduce the number of color changes. This is important for single needle machines.
  • Enlarging a stock design to the point where it requires multiple hoopings may require the design sequence to be changed in order to reduce the number of hoopings.
  • Since a given stitchout can use only one size of hoop, choose a hoop that will cover the largest object in the design.
  • Always try to place hoops as near as possible to the order of the actual design object sequence.